Showing posts with label Sentinel Taverns-Morning Tavern. Show all posts
Showing posts with label Sentinel Taverns-Morning Tavern. Show all posts

Monday, March 2, 2009

Yurnero-Juggernaut

Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
Level 1 Juggernaut
HP:
530/530
MP:
182/182
Dam:44-48
Armor:3,8
Str:20
Agi:20
Int:14

Hero Abilities

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Blade Fury

Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
Lasts 5 seconds.

Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.

Cooldown: 30 seconds.

Level 1: 110 mana, 30 sec cooldown.
Level 2: 110 mana, 30 sec cooldown.
Level 3: 110 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.


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Healing Ward

Summons a Healing Ward that heals all nearby allied units' life.
Lasts 25 seconds.

Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.

Cooldown: 75 seconds.

Level 1: 140 mana, 75 sec cooldown.
Level 2: 140 mana, 75 sec cooldown.
Level 3: 140 mana, 75 sec cooldown.
Level 4: 140 mana, 75 sec cooldown.


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Blade Dance

Yurnero's cunning blade gives him a chance to deal double damage on each attack.

Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.

Passive


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Omnislash

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.

Level 1 - Attacks 3 times.
Level 2 - Attacks 5 times.
Level 3 - Attacks 8 times.

Cooldown: 130/120/110 seconds.

Level 1: 200 mana, 130 sec cooldown.
Level 2: 275 mana, 120 sec cooldown.
Level 3: 350 mana, 110 sec cooldown.


Slayer-lina

A renowned pyromancer roaming the lands, Lina Inverse originally joined the Sentinel for monetary purposes. However, weeks turned into months, and fighting alongside the many holy warriors with fearless souls inspired her with the responsibility of protecting the sanctity of the World Tree. With her devastating abilities to summon vaporizing flames, she wreaks havoc among the enemy ranks. In dire situations, she would imbue herself with an ultimate fervor, or even call forth a massive beam of lightning which is said to instantly slay any single foe. A most feared enemy of the Scourge, a most unswerving defender of the Sentinel.
Level 1 Slayer
HP:
492/492
MP:
247/247
Dam:37-55
Armor:1,2
Str:18
Agi:16
Int:19

Hero Abilities

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Dragon Slave

A wave of fire that ripples out from Lina Inverse, causing damage to land units in a line.

Level 1 - 100 damage.
Level 2 - 170 damage.
Level 3 - 230 damage.
Level 4 - 280 damage.

Cooldown: 8.5 seconds.

Level 1: 90 mana, 8.5 sec cooldown.
Level 2: 105 mana, 8.5 sec cooldown.
Level 3: 125 mana, 8.5 sec cooldown.
Level 4: 140 mana, 8.5 sec cooldown.


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Light Strike Array

Summons a column of flames that damages and stuns enemies for 1.6 seconds.

Level 1 - Deals 90 damage.
Level 2 - Deals 150 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.

Cooldown: 10 seconds.

Level 1: 90 mana, 10 sec cooldown.
Level 2: 100 mana, 10 sec cooldown.
Level 3: 110 mana, 10 sec cooldown.
Level 4: 125 mana, 10 sec cooldown.


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Ultimate

Increases Lina's attack speed.

Level 1 - 10% increase for 20 seconds.
Level 2 - 20% increase for 25 seconds.
Level 3 - 30% increase for 30 seconds.
Level 4 - 50% increase for 30 seconds.

Cooldown: 30 seconds.

Level 1: 60 mana, 30 sec cooldown.
Level 2: 60 mana, 30 sec cooldown.
Level 3: 60 mana, 30 sec cooldown.
Level 4: 60 mana, 30 sec cooldown.


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Laguna Blade

Fires off a bolt of lightning at a single target, dealing critical damage.

Level 1 - Deals 450 damage.
Level 2 - Deals 675 damage.
Level 3 - Deals 950 damage.

Cooldown: 150/90/55 seconds.

Level 1: 280 mana, 150 sec cooldown.
Level 2: 420 mana, 90 sec cooldown.
Level 3: 680 mana, 55 sec cooldown.




Lone Druid-Syllabear

Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement's impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.
Level 1 Lone Druid
HP:
473/473
MP:
169/169
Dam:46-50
Armor:3,4
Str:17
Agi:24
Int:13

Hero Abilities

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Summon Spirit Bear

Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.

Level 1 - 1400 hit points,
Level 2 - 1800 hit points, gains Return.
Level 3 - 2300 hit points, has Return, Entangles 20% of the time and Demolish.
Level 4 - 2700 hit points, Entangles 20% of the time, has Return, Demolish, and a 33% Spell Damage Reduction, and can carry items.

Cooldown: 180/160/140/120

Level 1: 75 mana, 180 sec cooldown.
Level 2: 75 mana, 160 sec cooldown.
Level 3: 75 mana, 140 sec cooldown.
Level 4: 75 mana, 120 sec cooldown.


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Rabid

Syllabear can create an intense combative fury in either himself or his Spirit Bear Companion.
Lasts 10 seconds.

Level 1 - Increases attack speed by 10% and movement speed by 5%.
Level 2 - Increases attack speed by 20% and movement speed by 10%.
Level 3 - Increases attack speed by 30% and movement speed by 15%.
Level 4 - Increases attack speed by 40% and movement speed by 20%.

Cooldown: 30 seconds.

Level 1: 50 mana, 30 sec cooldown.
Level 2: 50 mana, 30 sec cooldown.
Level 3: 50 mana, 30 sec cooldown.
Level 4: 50 mana, 30 sec cooldown.


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Synergy

Increases the Lone Druid's synergy with his Spirit Bear and himself with each level.

Spirit Bear - Adds 10 damage and 10 movement points.
Rabid - Increases the duration by 10 seconds.
True Form - Adds extra hit points.

Passive


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True Form

Syllabear learns to morph himself into a brown bear. He can morph freely between druid and bear form.
Level 1 - 250 bonus health, 2 bonus armor.
Level 2 - 400 bonus health, 4 bonus armor and has Battle Cry.
Level 3 - 600 bonus health, 6 bonus armor and has One.

Level 1: 25 mana, 0 sec cooldown.
Level 2: 25 mana, 0 sec cooldown.
Level 3: 25 mana, 0 sec cooldown.


Rikimaru-Stealth Assassin

Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back. He can also use thick smoke as a cover, to silence his enemies and become nearly untouchable.
Level 1 Stealth Assassin
HP:
473/473
MP:
182/182
Dam:48-52
Armor:6,4
str:17
agi:24
int:14

Hero Abilities

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Smoke Screen

Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.
Lasts 6 seconds.

Level 1 - 250 AoE, 40% miss.
Level 2 - 275 AoE, 50% miss.
Level 3 - 300 AoE, 60% miss.
Level 4 - 325 AoE, 70% miss.

Cooldown: 15 seconds.

Level 1: 75 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 85 mana, 15 sec cooldown.
Level 4: 90 mana, 15 sec cooldown.


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Blink Strike

Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Costs 50 mana.

Level 1 - deals 30 extra damage.
Level 2 - deals 60 extra damage.
Level 3 - deals 90 extra damage.
Level 4 - deals 120 extra damage.

Cooldown: 30/20/10/5 seconds.

Level 1: 50 mana, 30 sec cooldown.
Level 2: 50 mana, 20 sec cooldown.
Level 3: 50 mana, 10 sec cooldown.
Level 4: 50 mana, 5 sec cooldown.


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Backstab

The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.

Level 1 - Deals .25x the Agility of Rikimaru to the target.
Level 2 - Deals .5x the Agility of Rikimaru to the target.
Level 3 - Deals .75x the Agility of Rikimaru to the target.
Level 4 - Deals 1x the Agility of Rikimaru to the target.

Passive


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Permanent Invisibility

Rikimaru becomes permanently invisible when not attacking.

Level 1 - 3 second fade time.
Level 2 - 2.25 second fade time.
Level 3 - 1.5 second fade time.




Earthshaker-Raigor Stonehoof

In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
Level 1 Earthshaker
HP:
568/568
MP:
208/208
Dam:46-56
Armorr:2.7
Str:22
agi:12
int:16

Hero Abilities

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Fissure

Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.

Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1.5 second stun.
Level 4 - 275 damage, 1.75 second stun.

Cooldown: 15 seconds.

Level 1: 125 mana, 15 sec cooldown.
Level 2: 140 mana, 15 sec cooldown.
Level 3: 155 mana, 15 sec cooldown.
Level 4: 170 mana, 15 sec cooldown.


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Enchant Totem

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.

Level 1 - 50% increased damage.
Level 2 - 100% increased damage.
Level 3 - 150% increased damage.
Level 4 - 200% increased damage.

Cooldown: 7 seconds.

Level 1: 50 mana, 7 sec cooldown.
Level 2: 50 mana, 7 sec cooldown.
Level 3: 50 mana, 7 sec cooldown.
Level 4: 50 mana, 7 sec cooldown.


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Aftershock

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.

Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.

Passive


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Echo Slam

Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.

Level 1 - 200 initial damage, 35 echo damage.
Level 2 - 275 initial damage, 45 echo damage.
Level 3 - 350 initial damage, 65 echo damage.

Cooldown: 150/130/110 seconds.

Level 1: 145 mana, 150 sec cooldown.
Level 2: 205 mana, 130 sec cooldown.
Level 3: 265 mana, 110 sec cooldown.



Naga Siren-Slithice

Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.
HP:
549/549
MP:
234/234
Dam:
51 - 53
Armorr:
6
Str:21
agi:21
int:18

Hero Abilities

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Mirror Image

Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take triple damage.
Lasts 30 seconds.

Level 1 - Creates 1 illusion, deals 15% damage.
Level 2 - Creates 2 illusions, deal 30% damage.
Level 3 - Creates 3 illusions, deal 30% damage.
Level 4 - Creates 3 illusions, deal 45% damage.

Cooldown: 50 seconds.

Level 1: 85 mana, 50 sec cooldown.
Level 2: 105 mana, 50 sec cooldown.
Level 3: 130 mana, 50 sec cooldown.
Level 4: 150 mana, 50 sec cooldown.


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Ensnare

Entraps an enemy unit in a net, rendering the unit unable to move.

Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.

Cooldown: 14 seconds.

Level 1: 75 mana, 14 sec cooldown.
Level 2: 85 mana, 14 sec cooldown.
Level 3: 95 mana, 14 sec cooldown.
Level 4: 115 mana, 14 sec cooldown.


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Critical Strike

Gives a chance to deal 1.5 times damage on an attack.

Level 1 - 15% chance.
Level 2 - 25% chance.
Level 3 - 35% chance.
Level 4 - 45% chance.

Passive


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Song of the Siren

Slithice sings a tempting song. Enemy units near her are put to sleep.

Level 1 - Lasts 6 seconds, affects a small area.
Level 2 - Lasts 7 seconds, affects a large area.
Level 3 - Lasts 8 seconds, affects a huge area.

Cooldown: 120 seconds.

Level 1: 200 mana, 120 sec cooldown.
Level 2: 200 mana, 120 sec cooldown.
Level 3: 200 mana, 120 sec cooldown.



Rogue Knight-Sven

A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.

Level 1 Rogue Knight
HP:
587/587
MP:
182/182
Dam:54-56
Armorr:1,2
Str:23
Agi:16
Int:14

Hero Abilities

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Storm Bolt

A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.

Level 1 - 100 damage.
Level 2 - 150 damage.
Level 3 - 200 damage.
Level 4 - 250 damage.

Cooldown: 8 seconds.

Level 1: 140 mana, 8 sec cooldown.
Level 2: 140 mana, 8 sec cooldown.
Level 3: 140 mana, 8 sec cooldown.
Level 4: 140 mana, 8 sec cooldown.


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Great Cleave

Sven strikes with such force that all nearby enemies take damage.

Level 1 - 10% damage is splashed.
Level 2 - 20% damage is splashed.
Level 3 - 30% damage is splashed.
Level 4 - 40% damage is splashed.

Passive


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Toughness Aura

Sven is here to pump you up!

Level 1 - Increases base armor by 2.
Level 2 - Increases base armor by 3.
Level 3 - Increases base armor by 4.
Level 4 - Increases base armor by 5.

Passive


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God's Strength

Sven gets pumped up! Adds bonus damage for 25 seconds.

Level 1 - Adds 100% damage.
Level 2 - Adds 125% damage.
Level 3 - Adds 150% damage.

Cooldown: 80

Level 1: 100 mana, 80 sec cooldown.
Level 2: 150 mana, 80 sec cooldown.
Level 3: 200 mana, 80 sec cooldown.


Crystal Maiden-Rylai Crestfall

Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.
HP:
454/454
MP:
273/273
Dam:38-44
Armor:1,2
Str:16
Agj:16
Int:21

Hero Abilities

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Frost Nova

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement speed and attack rate for 4 seconds.

Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 125 nova damage.

Cooldown: 11 seconds.

Level 1: 100 mana, 11 sec cooldown.
Level 2: 130 mana, 11 sec cooldown.
Level 3: 155 mana, 11 sec cooldown.
Level 4: 185 mana, 11 sec cooldown.


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Frostbite

Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.

Level 1 - Lasts 1.5 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.5 seconds.
Level 4 - Lasts 3 seconds.

Cooldown: 10 seconds.

Level 1: 115 mana, 10 sec cooldown.
Level 2: 125 mana, 10 sec cooldown.
Level 3: 140 mana, 10 sec cooldown.
Level 4: 150 mana, 10 sec cooldown.


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Brilliance Aura

Gives additional mana regeneration to all friendly units.

Level 1 - Adds 0.75 mana regeneration.
Level 2 - Adds 1.5 mana regeneration.
Level 3 - Adds 2.25 mana regeneration.
Level 4 - Adds 3 mana regeneration.

Passive


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Freezing Field

Causes many random icy explosions in an area surrounding Rylai. Enemy units in the Freezing Field are slowed. Lasts 4 seconds.

Level 1 - Each explosion deals 105 damage.
Level 2 - Each explosion deals 170 damage.
Level 3 - Each explosion deals 250 damage.

Cooldown: 150/120/90 seconds.

Level 1: 300 mana, 150 sec cooldown.
Level 2: 400 mana, 120 sec cooldown.
Level 3: 600 mana, 90 sec cooldown.


Morphling

The Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.

Level 1 Morphling
HP:480/480
MP:180/180
Dam:
38 - 47
Armor:
2.7
Str:19
Agi:19
Int:17

Hero Abilities

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Waveform

Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.

Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.

Cooldown: 11 seconds.

Level 1: 140 mana, 11 sec cooldown.
Level 2: 155 mana, 11 sec cooldown.
Level 3: 160 mana, 11 sec cooldown.
Level 4: 165 mana, 11 sec cooldown.


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Adaptive Strike

Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling's dominant attribute between Agility and Strength.

Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.

Cooldown: 20 seconds.

Level 1: 100 mana, 20 sec cooldown.
Level 2: 100 mana, 20 sec cooldown.
Level 3: 100 mana, 20 sec cooldown.
Level 4: 100 mana, 20 sec cooldown.


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Morph

The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable. Passively gives improvements to his Agility and Strength.

Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.

Level 1: 0 mana, 1 sec cooldown.
Level 2: 0 mana, 1 sec cooldown.
Level 3: 0 mana, 0.75 sec cooldown.
Level 4: 0 mana, 0.5 sec cooldown.


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Replicate

The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.

Level 1 - Lasts 30 seconds. 700 cast range.
Level 2 - Lasts 45 seconds. 1100 cast range.
Level 3 - Lasts 60 seconds. 1500 cast range.

Cooldown: 80 seconds.

Level 1: 25 mana, 80 sec cooldown.
Level 2: 25 mana, 80 sec cooldown.
Level 3: 25 mana, 80 sec cooldown.



Sunday, March 1, 2009

Enchantress-Aiushtha

Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Level 1 Enchantress
HP:
454/454
MP:
208/208
Dam
47 - 57
Armor
1.7
Str 16
Agi 19
Int 16

Hero Abilities

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Untouchable

Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.

Level 1 - 20% reduction.
Level 2 - 40% reduction.
Level 3 - 60% reduction.
Level 4 - 80% reduction.

Passive


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Enchant

Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.

Level 1 - 10% slow if unit cannot be converted.
Level 2 - 20% slow if unit cannot be converted.
Level 3 - 30% slow if unit cannot be converted.
Level 4 - 40% slow if unit cannot be converted.

Cooldown: 30/25/20/15 seconds.

Level 1: 65 mana, 30 sec cooldown.
Level 2: 65 mana, 25 sec cooldown.
Level 3: 65 mana, 20 sec cooldown.
Level 4: 65 mana, 15 sec cooldown.


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Nature's Attendants

Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.

Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.

Cooldown: 45 seconds.

Level 1: 125 mana, 45 sec cooldown.
Level 2: 140 mana, 45 sec cooldown.
Level 3: 155 mana, 45 sec cooldown.
Level 4: 170 mana, 45 sec cooldown.


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Impetus

Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.

Level 1 - Deals 15% of the distance in damage.
Level 2 - Deals 20% of the distance in damage.
Level 3 - Deals 25% of the distance in damage.

Cooldown: 0
Manacost: 55/60/65

Orb effects do not stack
Buff placers do not stack

Level 1: 55 mana, 0 sec cooldown.
Level 2: 60 mana, 0 sec cooldown.
Level 3: 65 mana, 0 sec cooldown.