Grgglemrrr
The Murloc Oracle
Tavern Image:
Attributes:
Strength:17(1.5 per level)
Agility:18(1 per level)
Intellect:23(2.1 per level)
Level 1 stats:
HP:473
Mana:264
Armor:2
Damage:43-49
MS:305
Ranged
Story: Grgglemrrr was a murloc tribe leader during the third war, and lead his tribe to greatness over the other factions on the dark murky coast of Ashenvale. Until one day while he and a hunting party were hunting fish in the deep waters, the sentinal attacked his village to steal there supplies and food, and to use the place as a base. When he got close enough to the surface to see his home going down in flames, he paniced, and shot great and powerful magics out of the deep, slaying many enemies. He got rid of the night elves, but that wasn't enough payment for the blood and labor of his tribe. He knew of a man, a "Lich King" that could help him, he asked for a favor. "Get back at the sentinal." And just like that, he was a soldier in the scourge army, seeking vengeance just like many others.
Abilities:
Tide Pool:
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Grgglemrrr summons a deep tide pool at his target location, once the tide pool is planted it will be there for up to 20 seconds, if a enemy steps into the tide pool, they drown, taking damage over a short time.
Rank 1: Deals 60 damage and they're stuck for 1 second.
Rank 2: Deals 120 damage and they're stuck for 1 second.
Rank 3: Deals 180 damage and they're stuck for 2 seconds.
Rank 4: Deals 240 damage and they're stuck for 2 seconds.
Mana Cost: 160.
Cooldown: 11 seconds.
Range: 500.
AoE: 300.
What it looks like: Probably just like some swirls, or a aura on the ground, enemies cannot see the effect.
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Murky blast:
Image Provided by: X.e.r.e.X
Grgglemrrr releases a blast of dark energy at the target, causing damage and creates a large pool of water under the target which causes them to move slow, or even slip the pool will last for 8 seconds.
Rank 1: Deals 75 damage, slows by 10%, and has a 5% chance to make the target slip, stunning them for 1 second.
Rank 2: Deals 150 damage, slows by 15%, and has a 10% chance to make the target slip, stunning them for 1 second.
Rank 3: Deals 225 damage, slows by 20%, and has a 10% chance to make the target slip, stunning them for 2 seconds.
Rank 4: Deals 300 damage, slows by 25%, and has a 15% chance to make the target slip, stunning them for 2 seconds.
Mana cost: 160.
Cooldown: 11 seconds.
Range: 500 yards.
Aoe: Pools aoe will be 300/350/400/450.
What it looks like: Probably a dark orb that flies at the enemy, and when it collides with them, it makes the water dark blue.
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Water Bomb:
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Grgglemrrr can launch a water bomb at the target location, any target in the area when the bomb hits the ground is slowed for 8 seconds, and will cause 3 water elemental to be summoned, you may only have up to 3 elementals alive at one time.
Rank 1: Slows by 10%, Water elementals deal 25-39 damage each at a moderate speed 350 hp, 2 armor.
Rank 2: Slows by 15%, Water elementals deal 40-55 damage each at a moderate speed 550 hp, 3 armor.
Rank 3: Slows by 20%, Water elementals deal 56-70 damage at a quick speed 650 hp, 4 armor.
Rank 4: Slows by 25%, Water elementals deal 71-80 damage at a very quick speed 650 hp, 4 armor.
Mana cost: 160
Cooldown: 15 seconds.
Range: 500 yards.
AoE: 250 at all ranks
What it looks like: A Giant globe of water that when hits the ground 3 water elementals spawn the elements last 30 seconds each.
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Tidal Wave:
Image Provided by Anachron
Grgglemrrr summons a massive tital wave of his own dark energy, causing all heros in its wake to be carried in its current, and it heals allies being carried, but damages enemies.
Rank 1: Deals 250 damage, heals 100 for allies/enemies in the wave, carries for 700 yards.
Rank 2: Deals 350 damage, heals 200 for allies/enemies in the wave, carries for 700 yards.
Rank 3: Deals 450 damage, heals for 300 for allies/enemies in the wave, carries for 700 yards.
Scepter does affect this, it will increase the heal by 75 at each rank, and the damage by 100.
Mana Cost: 300/350/400
Range: 1000 yards.
Cooldown: 180/140/120
Aoe:400/450/500
What it Looks like: A huge shockwave thats a dark blue color that forces all heros it passes through to be carried by it, heros in the wave are unable to act, but can still take damage from creeps/towers.
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Spell Synergy:
+= Deals good damage, slows them a lot, and brings some elementals into the fight, also can stun.
+= Deals quite a bit of damage for group fights, and spawns some elementals, also slows enemies, as well as traps one.
+++= trap a enemy and launch your ult out. then stun them, and spawn elementals to finish them off.
++= Trap the target, then stun them and summon elementals to finish em up nice and quick.
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Hero Synergy:
or = Get your enemies gathered up for your water bomb/murky strike, or tidal.
= Can knock enemies together.
Any aoe stunners, so you can use your aoes without interuption or chance to miss.
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Items:
= Have 2 heals and extra stats.
= nice extra nuke.
= Tide x2
= extra hp and nice regens.
= Leet silence, good AS and nice damage.
= Sheep em up before you tide them away.
= Nice AOE to finish off, and great mana/armor.
or or = all the boots you could get, so your gonna get one of these
= Makes your ult better and gives you some good hp and mana, as well as int.
Sunday, February 22, 2009
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